![]() ![]() You gain a +1 bonus to attack and damage rolls made with this magic weapon.Ĭauterizing. This weapon deals an additional 2d6 fire damage on a hit. Weapon (handaxe), legendary (requires attunement) The first time each day its wielder attempts to break a law, deal, or promise – or allow someone else to do so without being punished – a conflict between it and its wielder occurs immediately. Unfortunately, Naulata often interprets many actions as being violations of laws, deals, or promises. Naulata is especially vocal about punishing those who break promises. Naulata doesn’t believe in cruelty for the sake of cruelty, but seeks to ensure those who break deals are punished, and laws are appropriately enforced. #Magical weapons freeIt seeks to free Malagard’s nightmare, overthrow Glasya, and restore Malagard to life. The javelin’s purpose is to enact the desires of Malagard, even if she is currently deceased. ![]() Naulata speaks with confidence, attempting to convince the wielder of its position. While you are attuned to it, Naulata also understands every language you know. The weapon can speak, read, and understand Common and Sylvan, and can communicate with its wielder telepathically. It has hearing and darkvision out to a range of 120 feet. Naulata is a sentient lawful evil weapon with an Intelligence of 16, a Wisdom of 12, and a Charisma of 18. This geas is a manifestation of the deposed devil Malagard’s desires and goals. On a result of an 8, you must succeed on a DC 19 Wisdom saving throw or become effected by geas cast using a 9th-level spell slot. As a reaction to taking the attack action, you may cast true strike. On a failed saving throw, the creature suffers 1d12 lightning damage for each nail impaling them, or half as much damage on a successful saving throw. Remnant of Malbolge. As a bonus action, you can cause any creature currently impaled by a nail to make a DC 19 Dexterity saving throw. Thrown or discarded nails vanish at the start of your turn, unless they are currently impaling a creature. Whenever Naulata leaves your possession, a new one instantly appears in your sheath. Additionally, whenever this weapon hits a creature, it remains lodged in them – requiring a DC 19 Strength (Athletics) skill check to remove Naulata from them as a bonus action. ![]() The weapon damage of this javelin is 1d8 piercing damage, instead of 1d6 piercing damage. While attuned to Naulata, you may not become immune to the charmed condition. You can choose to lose your immunity to the charmed condition in order to become attuned to Naulata, remaining lost while you are attuned. If you are immune to the charmed condition, you may not attune Naulata. It has the following additional properties.Ĭharming Conversationalist. You gain a +3 bonus to attack and damage rolls made with this javelin. The javelin is inscribed with fragments of folktales from different cultures, written in Sylvan and Infernal. This seemingly-crystalline javelin is found tied with a rope of braided black horse hair, resting inside of a sheath made of rough green leather. Weapon (Javelin), legendary (requires attunement) I’m here providing you a selection of five magical projectiles to help you get the last laugh. ![]() You might not know they are doing it, but they are totally doing it. Plus, the other characters laugh at your character. You only get so many thrown weapons, they are hard to carry, and they never do the damage that bows, crossbows, or guns end up doing. I always want to play a javelin thrower or be a dude that tosses hammers, but it never really works out. Maybe it’s just me, but I’m keenly interested in weaponry that hurtles through the air. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |