![]() These inks, pens, papers, templates for certificates, and tools for modifying or copying official seals facilitates the creation of counterfeit documents. Books sold in different areas may have different footprints, depending on what creatures are common to that location. Though the book can't help you identify unique individuals, it can help you tell an ogre's footprint from a troll's footprint, or an elf's track from an orc's. The book gives you a +2 circumstance bonus to identify a creature by its tracks, though the use of shoes makes identifying many humanoids difficult or impossible. This 50-page tome contains accurate drawings of common animal, humanoid, and monster tracks, as well as notes on stride length, tread depth, and similarly useful information. A disguise kit is exhausted after 10 uses. ![]() This kit contains tools like makeup and fake facial hair, and provides a +2 circumstance bonus on Disguise checks. ![]() These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks. Type mechanical Perception DC 15 Disable Device DC 20Įffect Atk +10 melee (2d6+3) sharp jaws spring shut around the creature's ankle and halve the creature's base speed (or hold the creature immobile if the trap is attached to a solid object) the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.īellows are useful for starting fires, providing a +1 circumstance bonus on Survival checks to start or maintain fires. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Using a balancing pole grants you a +1 circumstance bonus on Acrobatics checks made to traverse a narrow surface.Īlthough intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. When used properly, it helps you keep your balance when crossing narrow walkways. This flexible pole can be anywhere from 15 to 30 feet in length. Masterwork Artisan's Tools: These tools serve the same purpose as artisan's tools, but masterwork artisan's tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all. These special tools include the items needed to pursue any single craft. Many metalworking tasks are impossible without the proper anvil. Blacksmith anvils are much heavier and larger (100 pounds) than farrier anvils (50 pounds), which in turn are much bigger than silver- or goldsmith anvils (10 pounds). While anvil sizes vary depending on the type of smithing for which they are used, all anvils have the same basic shape and construction. An antidote kit is exhausted after 10 uses. It grants a +3 circumstance bonus on Heal checks made to treat poison. This small box contains a wide variety of remedies and treatments against not only specific poisons but also their most common methods of delivery, including such things as purgatives to eliminate ingested toxins. (This item was called an "alchemist's kit" in the Advanced Player's Guide, and was renamed to avoid confusion with this book's pre-selected set of adventuring gear called an "alchemist's kit.") An alchemy crafting kit provides no bonuses on Craft (alchemy) checks. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.Īn alchemist with an alchemy crafting kit is assumed to have all the material components needed for his extracts, mutagens, and bombs, except for those components that have a specific cost. ![]() ![]() It has no bearing on the costs related to the Craft (alchemy) skill. This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. This device helps you perform mathematical calculations. * These items weigh one-quarter this amount when made for Small characters. These items are particularly useful to characters with certain skills and class abilities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |